Heil's Research UI

Basics

The Research UI can be splitted into 3 Areas.

  1. Circuit Board (Left Time, Decoding Gauge, Circuit Board)

  2. Material Register (10 Slots of different Material to register)

  3. Summary Information (Decoded Circuits, Total Amount Decoded Circuits of whole Server)


Memory Cube

Every Slot in the Research UI is called Memory Cube. Memory Cube are the Slots which contains the Item by reaching a certain Level.

There are 3 Grades for the Memory Cubes available

Grade
Color

Normal

Blue

High

Green

Highest

Red

The Memory Cube will show the Reward as soon as the Progress Bar is filled and the Circuit got decoded.

There is a possibility to upgrade a Normal Grade into a High Grade.

  • This applies for Memory Cubes 1-9

  • Maximum of 1 Memory Cube per Circuit can convert into a High Grade

There is also a possibility to upgrade a High Grade into a Highest Grade

  • Maximum of 1 Memory Cube per Circuit can convert into a Highest Grade


Circuit Boards

Circuit Boards are called the whole Page of 10 Memory Cubes. So 10 Memory Cube = 1 Circuit Board

To receive the Additional Reward "Find Clue" completed Circuit Boards are needed - Rewards


Circuit Board

Circuit Board consists of 10 visible Memory Cubes

  • Memory Cubes 1-9: Normal Circuits - Normal Grade

  • Memory Cube 10: High Grade


Material Register

Material register consists of 10 Slots with a distinct Type of Material

Material Register shows some Informations about the Items you can Register into Heil's Research:

  • Item and the Amount of it that is needed to register into Heil's Research

  • Button to Register the Item of the specific Slot

  • Reset Button to change the Material needed

Material Register
Material Reset

For more Information about Material Register and Materials itself check Materials


Clue Finding - Explanation

The "Clue finding" System is a additional Reward after the whole Season of Heil's Research is ended. There is a possibility to gain additional Rewards.

Which Special Reward is selected is bound to the Season Type - Season Explanation

Last updated