# Class Changes

## Blader

> Blader has always been on top of the charts in every aspect of the game, so he didn't need much of a buff. However, we still didn't leave him out, we made some QoL changes and showed him some love.

### \[Buffs]

* **Fatality Increase** → *Instant cast*
* **Field of Fear** → *Instant cast*

### \[Blader Mastery]

* Increased stats

**`HP`**`: Increased from 210 to 250`

**`PVE Defense`**`: Increased from 70 to 85`

**`PVP Resist Sword Skill Amp`**`: Increased from 11% to 15%`

**`PVP Resist Magic Skill Amp`**`: Increased from 5% to 7%`

**`PVE Critical DMG`**`: Increased from +3% to 9%`

**`PVE Sword Skill Amp`**`: Increased from +4% to 8%`

**`PVE Damage Reduction`**`: Increased from 24 to 30`

* Added stats

**`PVE All Attack`**`: Added +35`

**`PVP All Attack`**`: Added +30`

**`Ignore Accuracy`**`: Added +220`

**`Defense Rate`**`: Added +260`

**`PVP Sword Skill Amp`**`: Added +3%`

### \[Knucklet Striker] - BM3

* Added stats

**`PVE Defense`**`: Added +320`

**`PVE Damage Reduction`**`: Added +70`

* Attack A

`Increased Area from 2 to 3`

`Increased Range from 1-2 to 1-3`

`Casting Time from 1.2s to 1.1s`

* Attack B

`Increased Range from 1-2 to 1-3`

`Casting Time from 1.2s to 1.1s`

* Speciality Attack

`Reduced Casting Time for each Level`

`I: 2s -> 1.8s`

`II: 1.8s -> 1.6s`

`III: 1.7s -> 1.6s`

***

## Force Shielder

> Shielder has been one of the weakest, if not the weakest class in CABAL. So, we had to find a way to increase his power without breaking the game. We've made a few adjustments as well as QoL improvements, and we will continue monitoring Shielder's performance in the future.

### \[Buffs]

* **Guard Break** → *Instant cast*
* **Provocation** → *Instant cast*
* **Field of Provocation** → *Instant cast*
* **Preemptive Defense:** decreased cooldown from 180 sec to 120 sec
* **Preemptive Defense:** increase duration from 15 sec to 30 sec
* **Preemptive Defense:** PVE Critical DMG increased from 35% to 75%
* **Provocation:** added Maximum Defense x90% (- 10 % defense)
* **Provocation:** no longer shares cooldown with Field of Provocation
* **Field of Provocation:** no longer shares cooldown with Provocation
* **Field of Provocation:** increased range from 5 to 8
* **Field of Provocation:** increased area from 3 to 5
* **Field of Provocation:** added Attack Distance -4

### \[Force Shielder Mastery]

* Increased stats&#x20;

**`HP`**`: Increased from 250 to 320`

**`PVE Defense`**`: Increased from 100 to 145`

**`PVE Ignore Penetration`**`: Increased from 30 to 40`

**`Cancel Ignore DMG Reduction`**`: Increased from 70 to 90`

**`Resist Skill Amp`**`: Increased from 15% to 20%`

**`PVP Resist Sword Skill Amp`**`: Increased from 18% to 23%`

**`PVP Resist Magic Skill Amp`**`: Increased 8% to 12%`&#x20;

**`PVE Critical DMG`**`: Increased from 3% to 9%`

* Added stats

**`PVE Penetration`**`: Added +100`

**`PVE All Attack`**`: Added +200`

**`PVE Accuracy`**`: Added +800`

**`PVE Sword Skill Amp`**`: Added +25%`

**`PVP All Skill Amp`**`: Added +2%`

### \[Mortal Bane]

**`Maximum Defense`**`: Increased from x30% to x50%`

**`Cooldown`**` ``reduced from 180s to 120s`

**`Duration`**` ``Increased from 54s to 60s`

### \[Hammer Crusher] - BM3

* Attack A and B

`Casting Time reduced from 1.3s to 1.1s`

### \[Shield Master] - BM2

* Added stats

**`PVE Defense`**`: Added +300`

**`PVE Defense Rate`**`: Added +660`

***

## Warrior

> For the Warrior, we have decided to introduce a lot of buffs to make the class much more viable. In addition to implementing all changes from Episode 38, we have also made adjustments to **BM3** and **Bloody Spirit**.

### \[Buffs]

* **Morale Shout** → *Permanent duration*
* **Art of Shout** → *Instant cast*
* **Panic Cry (Debuff)** → *Instant cast*
* **Frenzy:** increased duration from 17 sec to 25 sec
* **Frenzy:** reduced cooldown from 180 sec to 120 sec
* **Frenzy (Target Focus):** reduce cooldown from 160 to 90
* **Instant Immunity:** added Complete Evasion during the buff
* **Instant Immunity:** increased cooldown from 80 sec to 180 sec in WAR, in PVE it stays 80 sec.

### \[Warrior Mastery]

* Increased stats

**`HP`**`: Increased from 300 to 500`

**`PVE Defense`**`: Increased from 85 to 105`

**`PVE Ignore Penetration`**`: Increased from 24 to 27`

**`Cancel Ignore DMG Reduction`**`: Increased from 24 to 27`

**`Resist Skill Amp`**`: Increased from 12% to 15%`

**`PVP Resist Sword Skill Amp`**`: Increased from 14% to 18%`

**`PVP Resist Magic Skill Amp`**`: Increased 7% to 9%`

**`PVE Penetration`**`: Increased from 10 to 100`

**`Ignore Resist Skill Amp`**`: Increased from 2% to 3%`

* Added stats

**`PVE All Attack`**`: Added +55`

**`PVP All Attack`**`: Added +45`

**`PVP Penetration`**`: Added +10`

**`PVE Accuracy`**`: Added +1200`

**`PVE Critical DMG`**`: Added +30%`

**`PVE Sword Skill Amp`**`: Added +10%`

### \[Bloody Spirit]

**`Maximum Defense`**`: Increased from x25% to x50%`

### \[Axe Destroyer] - BM3

* Added stats

**`PVE Defense`**`: Added +350`

**`PVE Damage Reduction`**`: Added +60`

**`All Attack Up`**`: 700 -> 1600`

* Attack A & B

**`Reduced Casting time`**` ``from 1.3 sec to 1.2 sec`

* Speciality Attack

**`Reduced Casting time`**` ``from 2 sec to 1.4 sec`

### \[Lancer] - BM2

* Added stats

**`PVE Defense`**`: Added +280`

**`PVE Defense Rate`**`: Added +700`

***

## Force Blader

> We feel that Force Blader is currently very powerful in PVP and also quite useful in PVE during party play. However, he still needs a bit of love all around, along with some QoL changes.

### \[Buffs]

* **Guard Break** → *Instant cast*
* **Curse of Wither** → *Instant cast*
* **Execration** → *Instant cast*
* **Hard Luck** → *Instant cast*
* **Art of Curse** → *Instant cast*
* **Field of Enervation** → *Instant cast*
* **Field of Execration** → *Instant cast*
* **Art of Curse:** reduced cooldown from 180 sec to 120sec (ONLY IN PVE) (it stays 180 in PVP)
* **Elemental Discharge:** reduced cooldown from 180 sec to 120 sec
* **Elemental Discharge:** increased duration from 14 sec to 25 sec

### \[Force Blader Mastery]

* Increased stats

**`HP`**`: Increased from 200 to 230`

**`PVE Defense`**`: Increased from 45 to 60`

**`PVP Resist Sword Skill Amp`**`: Increased from 13% to 18%`

**`PVP Resist Magic Skill Amp`**`: Increased 6% to 9%`

**`Ignore Resist Skill Amp`**`: Increased from 2% to 3%`

**`Damage Reduction`**`: Increased from 5% to 6%`

**`Resist Critical Damage`**`: Increased from 25% to 38%`

* Added stats

**`PVE All Attack`**`: Added +100`

**`PVE Critical DMG`**`: Added +31%`

**`PVE Sword Skill Amp`**`: Added +15%`

**`Ignore Accuracy`**`: Added +320`

**`Defense Rate`**`: Added +200`

**`PVP Sword Skill Amp`**`: Added 4%`

**`PVP Critical DMG`**`: Added +14%`

### \[Sword Splitter] - BM3

* Added stats

**`PVE Defense`**`: Added +340`

**`PVE Damage Reduction`**`: Added +70`

* Attack A

`Area increased from 3 to 4`

### \[Balde Shooter] - BM2

* Added stats

**P`VE Defense`**`: Added +240`

**`PVE Defense Rate`**`: Added +500`

***

## Gladiator

> Gladiator has been very weak and unpopular, just like the other two armor classes, so he also deserves some much-needed love and attention.

### \[Buffs]

* **Sight Increase** → *Instant cast*
* **Dread (Debuff)** → *Instant cast*
* **Furious duration:** increased from 16 sec to 25 sec
* **Furious:** decreased cooldown from 180 sec to 120 sec
* **Furious:** PVE Penetration from 65 to 103
* **Furious** PVE Amp from 15 sec to 37 sec
* **Dread:** cooldown decreased from 180 sec to 80 sec
* **Dread:** Defense -180 removed,
* **Dread:** added Maximum Defense x90% (- 10 % defense)
* **Dread:** increased duration from 10 sec to 20 sec

### \[Gladiator Mastery]

* Increased stats

**`HP`**`: Increased from 240 to 280`

**`PVE Defense`**`: Increased from 90 to 115`

**`PVE Ignore Penetration`**`: Increased from 26 to 32`

**`Cancel Ignore DMG Reduction`**`: Increased from 60 to 70`

**`Resist Skill Amp`**`: Increased from 13% to 16%`

**`PVP Resist Sword Skill Amp`**`: Increased from 15% to 19%`

**`PVP Resist Magic Skill Amp`**`: Increased 7% to 9%`

**`PVE All Skill Amp`**`: Increased from 3% to 5%`

**`Cancel Ignore Penetration`**`: Increased from 9 to 25`

* Added stats

**`PVE All Attack`**`: Added +150`

**`PVP All Attack`**`: Added +55`

**`PVE Penetration`**`: Added +100`

**`PVE Accuracy`**`: Added +1100`

**`PVE Critical DMG`**`: Added +30%`

**`PVE Sword Skill Amp`**`: Added +15%`

### \[Bloodyrusk]

**`Maximum Defense`**`: Increased from x25% to x50%`

**`Cooldown`**` ``decreased from from 180s to 120s`

**`Duration`**` ``Increased from 54s to 60s`

### \[Genocider] - BM3

* Added stats

**`PVE Defense`**`: Added +370`

**`PVE Damage Reduction`**`: Added +60`

**`All Attack Up`**`: Changed from 664 -> 1600`

* Speciality Attack

**`I: Casting Time`**`from 2s to 1.7s`

**`II: Casting Time`**`from 1.8s to 1.4s`

**`III: Casting Time`**`from 1.7s to 1.3s`

### \[Death Scyther] - BM2

* Added stats

**`PVE Defense`**`: Added +270`

**`PVE Defense Rate`**`: Added +700`

***

## Wizard

> Wizard has always been in a pretty good spot overall but has also struggled a lot with survivability. We've tried to give him buffs all around and make him even faster.

### \[Buffs]

* **Force Hardness** → *Permanent duration*
* **Charging Spirits** → *Instant cast*
* **Raise Spirit** → *Instant cast*
* **Weaken** → *Instant cast*
* **Force Unleashing:** duration form 18 sec to 25 sec
* F**orce Unleashing:** decreased cooldown from 180 sec to 120 sec
* **Force Unleashing (Target Focus):** decreased cooldown from 160 sec to 90 sec
* **Force Unleashing:** - Defense rate remove
* **Force Unleashing:** Add PVE Ignore Penetration +156
* **Raise Spirit:** increase SP regen from 300 to 522

### \[Wizard Mastery]

* Increased stats

**`HP`**`: Increased from 110 to 160`

**`PVE Defense`**`: Increased from 45 to 55`

**`PVE Ignore Penetration`**`: Increased from 8 to 10`

**`PVP Resist Sword Skill Amp`**`: Increased from 4% to 6%`

**`PVP Resist Magic Skill Amp`**`: Increased 11% to 14%`

**`PVE Penetration`**`: Increased from 17 to 80`

**`PVE Damage Reduction`**`: Increased from 16 to 22`

**`PVE All Skill Amp`**`: Increased from 2 to 9`

* Added stats

**`PVE All Attack`**`: Added +75`

**`PVP All Attack`**`: Added +50`

**`PVP Penetration`**`: Added +10`

**`PVE Accuracy`**`: Added +1000`

**`PVE Critical DMG`**`: Added +30%`

**`Defense Rate`**`: Added +190`

**`Attack Rate`**`: Added +160`

### \[Elemental Dominator] - BM3

* Added stats

**`PVE Defense`**`: Added +370`

**`PVE Damage Reduction`**`: Added +90`

* Attack A & B

**`Casting Time`**` ``reduced from 1.2s to 1.1s`

### \[Double Caster] - BM2

* Added stats

**`PVE Defense`**`: Added +300`

**`PVE Defense Rate`**`: Added +900`

***

## Force Archer

> We feel that Archer has been among the top three classes for a very long time, so we are being very careful not to overtune him while still giving him some well-deserved attention.

### \[Buffs]

* **Sharpness** → *Permanent duration*
* **Vital Force** → *Permanent duration*
* **Curse of Wither** → *Instant cast*

### \[Force Archer Mastery]

\[Basic Stats]

**`HP`**` ``reduced from 150 to 110`

\[Transcendence Type]

* Increased stats

**`HP`**`: Increased from 150 to 190`

**`PVE Defense`**`: Increased from 33 to 40`

**`PVP Resist Sword Skill Amp`**`: Increased from 6% to 9%`

**`PVP Resist Magic Skill Amp`**`: Increased 16% to 20%`

**`Ignore Resist Skill Amp`**`: Increased from 1% to 2%`

**`Damage Reduction`**`:Increased from 3% to 4%`

**`Resist Critical Damage`**`: Increased from 20% to 28%`

* Added stats

**`PVE Penetration`**`: Added +20`

**`PVE Critical DMG`**`: Added +10%`

**`Ignore Accuracy`**`: Added +250`

**`Attack Rate`**`: Added +150`

**`Magic Attack`**`: Added +40`

**`PVE All Skill Amp`**`: Added +5%`

**`PVE Magic Skill Amp`**`: Added +2%`

**`PVP Magic Skill Amp`**`: Added +5%`

### \[Launcher Punisher] - BM3

* Added stats

**`PVE Defense`**`: Added +300`

**`PVE Damage Reduction`**`: Added +100`

* Attack A & B

**`Casting Time`**`: from 1.3s to 1.2s`

* Speciality Skill

**`I Casting Time`**`: from 2s to 1.8s`

**`II Casting Time`**`: from 1.8s to 1.5s`

**`III Casting Time`**`: from 1.7s to 1.4s`

### \[Twin Gunner] - BM2

* Added stats

**`PVE Defense`**`: Added +200`

**`PVE Defense Rate`**`: Added +850`

***

## Force Gunner

> We believe that Force Gunner is a very underrated class, but it still needs a well-deserved buff.

### \[Buffs]

* **Inspire** → *Permanent duration*
* **Lock On** → *Instant cast*
* **Hit Man:** increased movement speed from 450 to 500
* **Lock On:** decreased cooldown from 170 sec to 120 sec

### \[Force Gunner Mastery]

* Increased stats

**`HP`**`: Increased from 130 to 170`

**`PVE Defense`**`: Increased from 50 to 60`

**`PVE Ignore Penetration`**`: Increased from 10 to 12`

**`PVP Resist Sword Skill Amp`**`: Increased from 5% to 7%`

**`PVP Resist Magic Skill Amp`**`: Increased 12% to 14%`

**`PVE Critical DMG`**`: Increased from 4% to 43%`

**`PVE Damage Reduction`**`: Increased from 18 to 25`

* Added stats

**`PVE Penetration`**`: Added +92`

**`Ignore Accuracy`**`: Added +210`

**`PVE Magic Skill Amp`**`: Added +3%`

**`PVP Magic Skill Amp`**`: Added +2%`

**`PVP Critical DMG`**`: Added +15%`

**`Attack Rate`**`: Added +160`

**`Magic Attack`**`: Added +80`

**`PVE All Skill Amp`**`: Added +7%`

### \[Hit Man] - BM3

* Added stats

**`PVE Defense`**`: Added +300`

**`PVE Damage Reduction`**`: Added +100`

### \[Heavy Launcher] - BM2

* Added stats

**`PVE Defense`**`: Added +200`

**`PVE Defense Rate`**`: Added +500`

***

## Dark Mage

> Dark Mage has been a top DPS class, neck and neck with Blader. So, similar to Blader, we decided to give it some QoL improvements and small buffs.

### \[Buffs]

* **Crumble Body** → *Instant cast*
* **Curse of Bleeding** → *Instant cast*
* **Leg Fracture** → *Instant cast*
* **Skin Weakness** → *Instant cast*

### \[Dark Mage Mastery]

* Increased stats

**`HP`**`: Increased from 160 to 200`

**`PVE Defense`**`: Increased from 35 to 45`

**`PVP Resist Sword Skill Amp`**`: Increased from 6% to 9%`

**`PVP Resist Magic Skill Amp`**`: Increased from 15% to 19%`

**`Cancel Ignore Penetration`**`: Increased from 16 to 20`

**`Damage Reduction`**`: Increased from 4% to 5%`

**`Resist Critical Damage`**`: Increased from 18% to 25%`

* Added stats

**`PVE Penetration`**`: Added +25`

**`PVE All Attack`**`: Added +45`

**`Defense Rate`**`: Added +210`

**`Attack Rate`**`: Added +150`

### \[Demon Trigger] - BM3

* Added stats

**`PVE Defense`**`: Added +280`

**`PVE Damage Reduction`**`: Added +90`

* Attack A & B

**`Area`**` ``Increased from 3 to 4`

**`Range`**` ``decreased from 1-7 to 1-5`

**`Casting Time`**`from 1.2s to 1.1s`

* Speciality Skill

**`I Casting Time`**`from 1.7s to 1.6s`

**`II Casting Time`**`from 1.8s to 1.7s`

**`III Casting Time`**`from 2s to 1.8s`

### \[Grimoire] - BM2

* Added stats

**`PVE Defense`**`: Added +150`

**`PVE Defense Rate`**`: Added +500`


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