# Rewards

By filling the Progress Bar/Decoding Gauge the Memory Cubes will be given an Item.

<div align="left"><figure><img src="https://3331596917-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDguwd5NZjpMoFZACBan6%2Fuploads%2FFa52csRL8DwPC5ZkBqei%2Fimage.png?alt=media&#x26;token=f6e41553-fdff-46f1-b900-19cda66943bc" alt="" width="226"><figcaption></figcaption></figure></div>

{% hint style="info" %}

* Depending on the Memory Cubes Grade [#memory-cube](https://wiki.playcabal.to/content/systems/heils-research-ui#memory-cube "mention") a different Reward can be obtained!
* Rewards are automatically moved to the Characters Inventory
* In Case of a High-Value Item there will be a Server Broadcast in the System Chat Window ![](https://3331596917-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDguwd5NZjpMoFZACBan6%2Fuploads%2FqR7zN3oIF9ZqyBAzS0Ju%2Fimage.png?alt=media\&token=a4bfe146-9d87-498f-9900-06d20c6cd603)
  {% endhint %}

## Memory Cube - Reward List

{% hint style="info" %}
The Materials

* Luminous Substance
* Modification Stone
* Black Substance

is a Item necessary for Collection System. For more Informations about Collection check [collection-system](https://wiki.playcabal.to/content/systems/collection-system "mention")
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<table><thead><tr><th width="339">Material</th><th>Memory Cube Grade</th><th data-type="checkbox">Collection</th></tr></thead><tbody><tr><td>Luminous Substance x1</td><td>Normal</td><td>true</td></tr><tr><td>Modification Stone x1</td><td>Normal</td><td>true</td></tr><tr><td>Black Substance x1</td><td>Normal</td><td>true</td></tr><tr><td>Extreme Holy Water (15 min) x1</td><td>Normal</td><td>false</td></tr><tr><td>Heroic Holy Water (15 min)</td><td>Normal</td><td>false</td></tr><tr><td>Fried Egg with Ketchup (+80 Penetration)</td><td>Normal</td><td>false</td></tr><tr><td>Luminous Substance x2</td><td>High</td><td>true</td></tr><tr><td>Modification Stone x2</td><td>High</td><td>true</td></tr><tr><td>Black Substance x2</td><td>High</td><td>true</td></tr><tr><td>Dragon's Jewel x2</td><td>High</td><td>false</td></tr><tr><td>Dragon's Orb x1</td><td>High</td><td>false</td></tr><tr><td>Holy Water of Critical Strike (15 min) x2</td><td>High</td><td>false</td></tr><tr><td>Potion of Veradrix x2</td><td>High</td><td>false</td></tr><tr><td>Extreme Holy Water (15 min) x2</td><td>High</td><td>false</td></tr><tr><td>Heroic Holy Water (15 min) x2</td><td>High</td><td>false</td></tr><tr><td>GM's Blessing (Lv. 1) x1</td><td>High</td><td>false</td></tr><tr><td>Potion of Luck x1<br>(x To x Alz)</td><td>High</td><td>false</td></tr><tr><td>Luminous Substance x9</td><td>Highest</td><td>true</td></tr><tr><td>Modification Stone x9</td><td>Highest</td><td>true</td></tr><tr><td>Black Substance x9</td><td>Highest</td><td>true</td></tr><tr><td>Old Machine Scrap x3</td><td>Highest</td><td>true</td></tr><tr><td>Damaged Electronic Circuit x3</td><td>Highest</td><td>true</td></tr><tr><td>Permanent Power Device x3</td><td>Highest</td><td>true</td></tr><tr><td>Dragon's Jewel x6</td><td>Highest</td><td>false</td></tr><tr><td>Dragon's Orb x1</td><td>Highest</td><td>false</td></tr><tr><td>GM's Blessing (Lv. 1) x1</td><td>Highest</td><td>false</td></tr><tr><td>Potion of Luck x1<br>(x To x Alz)</td><td>Highest</td><td>false</td></tr></tbody></table>

***

## Clue finding - Rewards

<table><thead><tr><th width="210">Season</th><th width="315">Clue Name + Number of Winners</th><th width="273">Reward</th></tr></thead><tbody><tr><td>Heil's Study: Research</td><td>Final Assemble (Class 1) - 3 Winners<br>Permanent Power (Class 2) - 5 Winner<br>Permanent Power (Class 3) - 10 Winner<br>Permanent Power (Class 4) - 30 Winner<br>Permanent Power (Class 5) - 60 Winner</td><td>Old Machine Scrap x10<br>Old Machine Scrap x5<br>Old Machine Scrap x3<br>Old Machine Scrap x2<br>Old Machine Scrap x1</td></tr><tr><td>Heil's Study: Examine</td><td>Final Assemble (Class 1) - 3 Winners<br>Permanent Power (Class 2) - 5 Winner<br>Permanent Power (Class 3) - 10 Winner<br>Permanent Power (Class 4) - 30 Winner<br>Permanent Power (Class 5) - 60 Winner</td><td>Damaged Electronic Circuit x10<br>Damaged Electronic Circuit x5<br>Damaged Electronic Circuit x3<br>Damaged Electronic Circuit x2<br>Damaged Electronic Circuit x1</td></tr><tr><td>Heil's Study: Hypothesis</td><td>Final Assemble (Class 1) - 3 Winners<br>Permanent Power (Class 2) - 5 Winner<br>Permanent Power (Class 3) - 10 Winner<br>Permanent Power (Class 4) - 30 Winner<br>Permanent Power (Class 5) - 60 Winner</td><td>Permanent Power Device x10<br>Permanent Power Device x5<br>Permanent Power Device x3<br>Permanent Power Device x2<br>Permanent Power Device x1</td></tr></tbody></table>

{% hint style="warning" %}
The Winner is choosen randomly by the System.

Server will randomly select Winners for all 5 Classes, starting from the lowest Class (Class 5)

If a Character gets selected as Winner in a lower Category, the Character will be exluded automatically from higher Categories.

Example: Winner in Class 4 -> Excluded from Class 1 & Class 2 Class 3
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