> For the complete documentation index, see [llms.txt](https://wiki.playcabal.to/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.playcabal.to/content/systems/heils-research-support/rewards.md).

# Rewards

By filling the Progress Bar/Decoding Gauge the Memory Cubes will be given an Item.

<div align="left"><figure><img src="/files/J41G4th4QraEQPuSafLy" alt="" width="226"><figcaption></figcaption></figure></div>

{% hint style="info" %}

* Depending on the Memory Cubes Grade [Heil's Research UI](/content/systems/heils-research-support/heils-research-ui.md#memory-cube) a different Reward can be obtained!
* Rewards are automatically moved to the Characters Inventory
* In Case of a High-Value Item there will be a Server Broadcast in the System Chat Window ![](/files/IvaWzdMDwCME9YWdAsTE)
  {% endhint %}

## Memory Cube - Reward List

{% hint style="info" %}
The Materials

* Luminous Substance
* Modification Stone
* Black Substance

is a Item necessary for Collection System. For more Informations about Collection check [Collection System](/content/systems/collection-system.md)
{% endhint %}

<table><thead><tr><th width="339">Material</th><th>Memory Cube Grade</th><th data-type="checkbox">Collection</th></tr></thead><tbody><tr><td>Luminous Substance x1</td><td>Normal</td><td>true</td></tr><tr><td>Modification Stone x1</td><td>Normal</td><td>true</td></tr><tr><td>Black Substance x1</td><td>Normal</td><td>true</td></tr><tr><td>Extreme Holy Water (15 min) x1</td><td>Normal</td><td>false</td></tr><tr><td>Heroic Holy Water (15 min)</td><td>Normal</td><td>false</td></tr><tr><td>Fried Egg with Ketchup (+80 Penetration)</td><td>Normal</td><td>false</td></tr><tr><td>Luminous Substance x2</td><td>High</td><td>true</td></tr><tr><td>Modification Stone x2</td><td>High</td><td>true</td></tr><tr><td>Black Substance x2</td><td>High</td><td>true</td></tr><tr><td>Dragon's Jewel x2</td><td>High</td><td>false</td></tr><tr><td>Dragon's Orb x1</td><td>High</td><td>false</td></tr><tr><td>Holy Water of Critical Strike (15 min) x2</td><td>High</td><td>false</td></tr><tr><td>Potion of Veradrix x2</td><td>High</td><td>false</td></tr><tr><td>Extreme Holy Water (15 min) x2</td><td>High</td><td>false</td></tr><tr><td>Heroic Holy Water (15 min) x2</td><td>High</td><td>false</td></tr><tr><td>GM's Blessing (Lv. 1) x1</td><td>High</td><td>false</td></tr><tr><td>Potion of Luck x1<br>(x To x Alz)</td><td>High</td><td>false</td></tr><tr><td>Luminous Substance x9</td><td>Highest</td><td>true</td></tr><tr><td>Modification Stone x9</td><td>Highest</td><td>true</td></tr><tr><td>Black Substance x9</td><td>Highest</td><td>true</td></tr><tr><td>Old Machine Scrap x3</td><td>Highest</td><td>true</td></tr><tr><td>Damaged Electronic Circuit x3</td><td>Highest</td><td>true</td></tr><tr><td>Permanent Power Device x3</td><td>Highest</td><td>true</td></tr><tr><td>Dragon's Jewel x6</td><td>Highest</td><td>false</td></tr><tr><td>Dragon's Orb x1</td><td>Highest</td><td>false</td></tr><tr><td>GM's Blessing (Lv. 1) x1</td><td>Highest</td><td>false</td></tr><tr><td>Potion of Luck x1<br>(x To x Alz)</td><td>Highest</td><td>false</td></tr></tbody></table>

***

## Clue finding - Rewards

<table><thead><tr><th width="210">Season</th><th width="315">Clue Name + Number of Winners</th><th width="273">Reward</th></tr></thead><tbody><tr><td>Heil's Study: Research</td><td>Final Assemble (Class 1) - 3 Winners<br>Permanent Power (Class 2) - 5 Winner<br>Permanent Power (Class 3) - 10 Winner<br>Permanent Power (Class 4) - 30 Winner<br>Permanent Power (Class 5) - 60 Winner</td><td>Old Machine Scrap x10<br>Old Machine Scrap x5<br>Old Machine Scrap x3<br>Old Machine Scrap x2<br>Old Machine Scrap x1</td></tr><tr><td>Heil's Study: Examine</td><td>Final Assemble (Class 1) - 3 Winners<br>Permanent Power (Class 2) - 5 Winner<br>Permanent Power (Class 3) - 10 Winner<br>Permanent Power (Class 4) - 30 Winner<br>Permanent Power (Class 5) - 60 Winner</td><td>Damaged Electronic Circuit x10<br>Damaged Electronic Circuit x5<br>Damaged Electronic Circuit x3<br>Damaged Electronic Circuit x2<br>Damaged Electronic Circuit x1</td></tr><tr><td>Heil's Study: Hypothesis</td><td>Final Assemble (Class 1) - 3 Winners<br>Permanent Power (Class 2) - 5 Winner<br>Permanent Power (Class 3) - 10 Winner<br>Permanent Power (Class 4) - 30 Winner<br>Permanent Power (Class 5) - 60 Winner</td><td>Permanent Power Device x10<br>Permanent Power Device x5<br>Permanent Power Device x3<br>Permanent Power Device x2<br>Permanent Power Device x1</td></tr></tbody></table>

{% hint style="warning" %}
The Winner is choosen randomly by the System.

Server will randomly select Winners for all 5 Classes, starting from the lowest Class (Class 5)

If a Character gets selected as Winner in a lower Category, the Character will be exluded automatically from higher Categories.

Example: Winner in Class 4 -> Excluded from Class 1 & Class 2 Class 3
{% endhint %}
