> For the complete documentation index, see [llms.txt](https://wiki.playcabal.to/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.playcabal.to/content/systems/force-wing/arrival-skill-training.md).

# Arrival Skill Training

&#x20;Arrival Skill Training works differently than the Normal Training and has different Options to achieve.

<div align="left"><figure><img src="/files/9XLfhB6Orxl0V6yBcDyO" alt=""><figcaption></figcaption></figure></div>

For each of the 6 Slots you can Roll different Stats with different Material required.

***

## Arrival Skill Stats

{% hint style="info" %}
By Rerolling the Stats for every single Slot will always grant you 2 options.

If your new rolled Stat is not your liking you can always reset to the old Stats by spending 10 Force Gems.
{% endhint %}

{% tabs %}
{% tab title="Normal" %}
Pool 1

<table><thead><tr><th width="226">Stat</th><th width="82">Level 1</th><th width="81">Level 2</th><th width="80">Level 3</th><th width="85">Level 4</th><th>Level 5</th></tr></thead><tbody><tr><td>All Skill Amp.</td><td>4%</td><td>8%</td><td>16%</td><td></td><td></td></tr><tr><td>Ignore Resist Skill Amp.</td><td>3%</td><td>5%</td><td>9%</td><td></td><td></td></tr><tr><td>All Attack Up</td><td>15</td><td>30</td><td>45</td><td>60</td><td>75</td></tr><tr><td>Add Damage</td><td>15</td><td>30</td><td>45</td><td>60</td><td>75</td></tr></tbody></table>

Pool 2

<table><thead><tr><th width="226">Stat</th><th width="82">Level 1</th><th width="81">Level 2</th><th width="80">Level 3</th><th width="85">Level 4</th><th>Level 5</th></tr></thead><tbody><tr><td>HP Auto Heal</td><td>120</td><td>240</td><td>500</td><td></td><td></td></tr><tr><td>Absorb Damage</td><td>600</td><td>1.200</td><td>2.400</td><td></td><td></td></tr><tr><td>HP Absorb Up</td><td>1%</td><td>2%</td><td>3%</td><td>4%</td><td>5%</td></tr><tr><td>Max HP Steal per Hit</td><td>6</td><td>12</td><td>18</td><td>24</td><td>30</td></tr></tbody></table>
{% endtab %}

{% tab title="Rare" %}
Pool 1

<table><thead><tr><th width="226">Stat</th><th width="82">Level 1</th><th width="81">Level 2</th><th width="80">Level 3</th><th width="85">Level 4</th><th>Level 5</th></tr></thead><tbody><tr><td>Crit. DMG</td><td>9%</td><td>18%</td><td>36%</td><td></td><td></td></tr><tr><td>Ignore Resist Crit. DMG</td><td>6%</td><td>11%</td><td>20%</td><td></td><td></td></tr><tr><td>All Attack Up</td><td>18</td><td>36</td><td>54</td><td>72</td><td>90</td></tr><tr><td>Add Damage</td><td>18</td><td>36</td><td>54</td><td>72</td><td>90</td></tr></tbody></table>

Pool 2

<table><thead><tr><th width="226">Stat</th><th width="82">Level 1</th><th width="81">Level 2</th><th width="80">Level 3</th><th width="85">Level 4</th><th>Level 5</th></tr></thead><tbody><tr><td>Defense</td><td>100</td><td>200</td><td>400</td><td></td><td></td></tr><tr><td>Absorb Damage</td><td>800</td><td>1.600</td><td>3.200</td><td></td><td></td></tr><tr><td>DMG Reduce</td><td>15</td><td>30</td><td>45</td><td>60</td><td>75</td></tr><tr><td>Max HP Steal per Hit</td><td>7</td><td>14</td><td>21</td><td>28</td><td>35</td></tr></tbody></table>
{% endtab %}

{% tab title="Unique" %}
Pool 1

<table><thead><tr><th width="226">Stat</th><th width="82">Level 1</th><th width="81">Level 2</th><th width="80">Level 3</th><th width="85">Level 4</th><th>Level 5</th></tr></thead><tbody><tr><td>Arrival Skill Cooldown Reduce</td><td>15s</td><td>30s</td><td>60s</td><td>120s</td><td></td></tr><tr><td>Ignore Resist Crit. Rate</td><td>1%</td><td>2%</td><td></td><td></td><td></td></tr><tr><td>Ignore Evasion</td><td>100</td><td>200</td><td>300</td><td>400</td><td>500</td></tr><tr><td>Attack Rate</td><td>100</td><td>200</td><td>300</td><td>400</td><td>500</td></tr></tbody></table>

Pool 2

<table><thead><tr><th width="226">Stat</th><th width="82">Level 1</th><th width="81">Level 2</th><th width="80">Level 3</th><th width="85">Level 4</th><th>Level 5</th></tr></thead><tbody><tr><td>Resist Skill Amp.</td><td>8%</td><td>15%</td><td>30%</td><td></td><td></td></tr><tr><td>Heal</td><td>200</td><td>400</td><td>600</td><td></td><td></td></tr><tr><td>Ignore Accuracy</td><td>80</td><td>160</td><td>240</td><td>320</td><td>400</td></tr><tr><td>Defense Rate</td><td>80</td><td>160</td><td>240</td><td>320</td><td>400</td></tr></tbody></table>
{% endtab %}

{% tab title="Epic" %}
Pool 1

<table><thead><tr><th width="171">Stat</th><th width="82">Level 1</th><th width="81">Level 2</th><th width="80">Level 3</th><th width="85">Level 4</th><th>Level 5</th><th>Level 6</th></tr></thead><tbody><tr><td>Arrival Skill Duration Increase</td><td>2s</td><td>4s</td><td>8s</td><td>15s</td><td></td><td></td></tr><tr><td>Max Crit. Rate</td><td>1%</td><td>2%</td><td></td><td></td><td></td><td></td></tr><tr><td>Accuracy</td><td>120</td><td>240</td><td>300</td><td>360</td><td>480</td><td>600</td></tr><tr><td>Attack Rate</td><td>120</td><td>240</td><td>300</td><td>360</td><td>480</td><td>600</td></tr></tbody></table>

Pool 2

<table><thead><tr><th width="226">Stat</th><th width="82">Level 1</th><th width="81">Level 2</th><th width="80">Level 3</th><th width="85">Level 4</th><th>Level 5</th></tr></thead><tbody><tr><td>Resist Crit. DMG</td><td>18%</td><td>35%</td><td>70%</td><td></td><td></td></tr><tr><td>Heal</td><td>300</td><td>600</td><td>900</td><td></td><td></td></tr><tr><td>Evasion</td><td>90</td><td>180</td><td>270</td><td>360</td><td>450</td></tr><tr><td>Defense Rate</td><td>90</td><td>180</td><td>270</td><td>360</td><td>450</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

{% hint style="info" %}
Example:

You can get

* All Skill Amp. 4%
* Absorb Damage 600

You cant receive 2 Options out of the same Pool!

For More Informations regarding Rerolling Stats see: [Normal Training](/content/systems/force-wing/normal-training.md)
{% endhint %}

***

## Skill Rerolling

As mentioned already every Stat at every Rank can be rerolled.

{% hint style="warning" %}
Every time you reroll the Stats both Stats will be resetted and will be chosen again from the Pools above.

There is no Option to Reset only one Stat at a Time!
{% endhint %}

To Reroll a Stat at a specific Grade go into Force Wing Menu and click the desired Rank.

Example:

<div align="left"><figure><img src="/files/EIzW4Ux8DAjinUnjcbnX" alt=""><figcaption></figcaption></figure></div>

After Clicking on the Desired Wing Rank that you want to Reroll you need specific Material to "Apply" a New Set of Stats.

{% hint style="info" %}
"Apply" is wrongly written here - Better said it means "Roll"
{% endhint %}

<div align="left"><figure><img src="/files/q7X3UrQ69PgCADAcj7CW" alt=""><figcaption></figcaption></figure></div>

After Rolling new Stats the Information of which Stat has been chosen is visible in the UI

{% hint style="info" %}
This can be repeated aslong as you have the Material to do so.
{% endhint %}

***

## Rerolling with existing Stats

If you have already existing Stats you can always Reroll those.

{% hint style="danger" %}
Attention: To Keep the Current Values you have to pay 10 Force Gems which can be very expensive over time since everything is randomized!
{% endhint %}

<div align="left"><figure><img src="/files/msNOKMEIUYCdOW4dhBXL" alt=""><figcaption></figcaption></figure></div>
